DJ SPOOKY
That Subliminal Kid
Concert at Museum London
Museum London and Apps & Affect are pleased to present:
DJ Spooky, That Subliminal Kid
Featuring Thesis Sahib and A PERSON DISGUISED AS PEOPLE
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18 October 2013
Museum London
8:30pm - 1:00am
Tickets: $10.00 (free for conference goers)
Purchase tickets online here http://owl.li/p3lBI
For one night only, DJ Spooky, internationally recognized composer, multimedia, artist and writer, will join us for a concert at Museum London as part of the Apps & Affect Conference.
Everyone is welcome, campus and community! Share the invite widely!
Paul Miller (aka DJ Spooky) has featured his work in a range of publications, including The Village Voice, The Source, Artforum, and HBOs hit show The Wire. Miller’s work as a media artist has appeared in a wide variety of contexts such as the Whitney Biennial; The Venice Biennial for Architecture (2000); the Ludwig Museum in Cologne, Germany; Kunsthalle, Vienna; The Andy Warhol Museum in Pittsburgh; and, of course, many other museums and galleries. Miller's first collection of essays entitled, Rhythm Science, came out of MIT Press in 2004. His book, Sound Unbound, an anthology of writings on electronic music and digital media, is a best selling title for MIT Press.
In 2011, Miller released a graphic design project exploring the impact of climate change on Antarctica through the prism of digital media and contemporary music compositions that explored the idea of "acoustic portraits" of Antarctica entitled, The Book of Ice (Thames and Hudson/Mark Batty Publisher). The Book of Ice includes an introduction by best selling author and quantum physicist Brian Greene, who recently published The Elegant Universe. A multi-media installation, a music composition for string quartet, and a book, The Book of Ice has been included in the 2011 Gwangju Biennial by Korean architect Seung H-Sang and Chinese dissident-artist Ai Weiwei.
For more of his work, check out his website: http://www.djspooky.com/
Miller's performance will be preceded by two local DJs: A person Disguised as People and Thesis Sahib.
Our opening performer will be London’s own A Person Disguised As People, which is the DJ, production and broadcast moniker of Ian Doig-Phaneuf.
Our second performer will be Thesis Sahib, who has been contributing to the underground hip hop movement for the past fifteen years, both as an innovative rapper and a well known graffiti artist. His articulate, rapid-fire delivery, harmonic vocals and imaginative lyrics have graced an impressive catalogue of sought after releases on CD and vinyl. His art and music incorporate sculpture, kinetic, and auditory elements. Often combining both 2D aesthetic with circuit-bent electronic toys, compositions written on modified Gameboys, a face mask costume fitted with a heavily effected microphone and circuit-bent sounds have become part of his music and on-stage performances.
Thesis has toured North America and Europe several times performing with many well known artists such as, Antipop Consortium, Sage Francis, B Dolan, Buck 65, Busdriver, 2 MEX, Adeem, Swollen Members, Sweat Shop Union and the Shape Shifters.
Creating an App
A practice-research workshop with Dr. Paul Caplan
Apps are made - by humans and increasingly by
humans and algorithms. As software objects they are programmed and distributed
through particular channels. Whether they are games, books, front-ends to
social networks or whatever, their ‘authors’ are part of digital labour
industries, enfolded in authoring environments and app stores. In June 2011,
one ‘author’ stood up and left the party. The Financial Times withdrew its
‘native app’ from the Apple App Store and launched its HTML5 Web App giving it
control over its data and its business model. Web Apps - using HTML, CSS and
Javascript - are challenging the
hegemony of the App Store-App Economy relationship.
This workshop offers a practice-research
exploration of the Web App. Through creating a simple App for the conference,
the workshop will unpick some of the key issues and tensions within the App
Economy: intellectual property, open and proprietary code, platform politics,
globalisation, privacy and the political-economy of data.
Participants have the option of following the
creation of the Web App on their own machines, remixing code as an exercise in
practice-research - using practice to explore research questions around Apps.
Participants don’t need any special software (just a text editor and a web
browser) nor any experience in coding of web development.
Workshop leader
Paul Caplan, a former journalist and internet consultant, completed a
practice-research PhD which included the development of remix apps as a way of
exploring software standards (www.theinternationale.com/ooph.html). He runs the MA
in Global Media Management at Winchester School of Art, University of
Southampton, UK.
Zap Learning
A panel with Élika Ortega, Javier de la Rosa, David Brown, and Juan Luis Suárez
This panel will deal with the history of the development and in-class implementation of Zap Learning. The tool designed at Western’s CulturePlex Lab has sought to bring together the open potentialities of the web with the constant usage of smartphones in the classroom. Rather than separate the two worlds web/app and class/‘entertainment’, Zap Learning seeks to tap into skills students already posses and earn some of the time spent on mobile usage. Furthermore, Zap Learning turns any content into a cell phone game while providing the teacher with strong analytics to track the student's progress.
The CulturePlex team will address the ideas behind Zap Learning, its web/app architecture, give a bried demo of Zap Learning's potential uses, and report on student feedback and data.
The Imaginary App
An international art and design exhibition (link)
Curated by Paul D. Miller and Svitlana Matviyenko
Zap Learning
A panel with Élika Ortega, Javier de la Rosa, David Brown, and Juan Luis Suárez
This panel will deal with the history of the development and in-class implementation of Zap Learning. The tool designed at Western’s CulturePlex Lab has sought to bring together the open potentialities of the web with the constant usage of smartphones in the classroom. Rather than separate the two worlds web/app and class/‘entertainment’, Zap Learning seeks to tap into skills students already posses and earn some of the time spent on mobile usage. Furthermore, Zap Learning turns any content into a cell phone game while providing the teacher with strong analytics to track the student's progress.
The CulturePlex team will address the ideas behind Zap Learning, its web/app architecture, give a bried demo of Zap Learning's potential uses, and report on student feedback and data.
The Imaginary App
An international art and design exhibition (link)
Curated by Paul D. Miller and Svitlana Matviyenko
Back in the 1960s, media theorist Marshall McLuhan noticed that
the proximity to each other of everyone and everything that is typical for a
village became a global phenomenon. Since then the "global village” has
been growing only smaller: from the size of a room to a desk, from a desktop to
a laptop, and now, they say, the world is in your pocket, locked in a smart
phone, accessible anytime, anywhere by means of an app under the tips of your
fingers.
The word "app" came around 2009 and quickly became popular
after Apple’s iPhone ad campaign. It is an abbreviated software application -
figuratively and literally, linguistically and technically: apps are small
software programs designed to apply the power of a computing system for a
particular purpose. The move to the Cloud marks a paradigm shift in computing:
apps have become a major technique in making the media environment seamless and
subliminal. Apps are offered to us as channels that would navigate us through
the uncanny media networks and rhizomes. They are promised to us as shortcuts
that guarantee direct and immediate access to anything we need.
The Imaginary App is an international exhibition that features the
works by prominent designers, art students and even teenagers of Museum
London’s Youth Council that make the viewers confront the hopes we cherish
about technology, especially those endorsed by the slogan: “There’s an app for
that.” By its rhetoric and structure, the exhibition imitates an app store. It
asks: “What is the most desirable, terrifying, smart, ridiculous, or necessary
app that has not been and, possibly, will never be released?” You are invited
to enter this simulated space and to confront technological fantasies, many of
which could be your own.
The
exhibition is realized with the help of generous sponsorship of LEDC - London
Economic Development Corporation. We are thankful to Melissa D. Lierman,
Director, IT Business Development for her support of this project. We are
grateful to Museum London and its Director Brian Meehan, Curator of Art
Cassandra Getty, and Curator of Public Programs Dianne Pearce. We appreciate
the assistance of designers Gerardo Toledo and Jonah Dempcy. Our special thanks
go Kadie Ward and our curatorial assistant Grant Dempsey.